I'm Matīss Vikmanis, a composer and audio designer for narrative and atmospheric games.
I write music, design sound, and build the systems that make both respond to the player, using FMOD Studio and Unreal Engine 5. My work grows out of Baltic folk heritage and electronic music, and I'm drawn to projects with a strong sense of place, myth, and mood.
Currently
I'm the creative lead, audio designer, and composer on Darkness I Walked, an upcoming game about a soul's journey after death, rooted in Baltic mythology. I handle game design and programming alongside the interactive music and sound design, so I understand audio from both the creative side and the implementation side.
I'm the creative lead, audio designer, and composer on Darkness I Walked, an upcoming game about a soul's journey after death, rooted in Baltic mythology. I handle game design and programming alongside the interactive music and sound design, so I understand audio from both the creative side and the implementation side.
Background
I hold a bachelor's degree in electronic music composition from the Lithuanian Academy of Music and Theatre and am currently completing a master's in Sound Design at FH Joanneum University of Applied Sciences
Alongside games, I write for choir, chamber ensembles, and electronics, and I create sound installations and live multimedia performances.
I hold a bachelor's degree in electronic music composition from the Lithuanian Academy of Music and Theatre and am currently completing a master's in Sound Design at FH Joanneum University of Applied Sciences
Alongside games, I write for choir, chamber ensembles, and electronics, and I create sound installations and live multimedia performances.
Tools
FMOD Studio, Unreal Engine 5, Ableton Live, Reaper, Max/MSP, Pure Data.
FMOD Studio, Unreal Engine 5, Ableton Live, Reaper, Max/MSP, Pure Data.
What I can do for your project
Original music: atmospheric, adaptive scores for games and other media
Sound design: effects, ambience, and sonic identity
Implementation: interactive music and audio systems in FMOD and Unreal (and I can adapt to your engine and workflow)
Installations and collaborations: sound art, live performance, and cross-disciplinary projects
Working together
I work remotely and am based in Graz, Austria, and I'm available for project-based work alongside my studies. If you have a game, film, or installation in mind, tell me about it through the contact page.
I work remotely and am based in Graz, Austria, and I'm available for project-based work alongside my studies. If you have a game, film, or installation in mind, tell me about it through the contact page.